In fact I want the least linearity and most options for ships and jobs. Jmcentire: I grew up playing flight and sub sims. Playing it for ~50 hours will be a good preparation for X3. Yet it doesn't overwhelm you with a million possibilities (only with a few hundred thousand P). It already has everything that made the X games great. You get to fly all the different ships, can build your own stations, assign your own freighters to do the needed trading to keep your stations running, etc. If you really don't care for any story, X2 is a good start for people who want to get into "typical" X-gameplay. It just feels wrong and looks SUPER weird, if you know what I mean. Fighters are slow and capital ships are freaking fast - makes sense when you think about non-existant air drag, zero gravity and the size of the engines, but. It'll change how you see things in the later games. X:BtF basically gives you all the background story to the X universe and does a really good job in making you feel lost in a foreign galaxy. It's relatively "short" if you only play it for the story (don't play it for trading and building stations - it sucks), but it's worth it. Personally, I'd recommend to start with X:BtF. There's so much stuff you can do, so many routes to take. The only "input for beginners" that doesn't leave out the majority of options is "Go read a wiki". I understand and am ok with non hand-holding "slow" gameplay With X3, there isn't any "input for beginners" that'd fit into a single forum post. Jmcentire: I was wondering if anyone had any further input for beginners.
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